![]() Instead, the plot from the first game is more or less re-used. ![]() STORY: Strangely, N3II: Ninety-Nine Nights 2, does not continue on from the end of the previous game. ![]() Could this game capture the imaginations of the public more than its predecessor? Read on for the full review. So it comes as a bit of a surprise four years on, that developer Q Entertainment has produced a sequel. However, when it was released across Europe and America three months later, the reception was much more mixed, and the game failed to sell in numbers. The game did quite well, achieving a score of 31/40 in Japanese gaming bible Famitsu. Released by Konami in Japan only months after the launch of the Xbox 360 in the East, it was an obvious stab at catering to the taste of the Asian market, in an attempt to win over buyers who are notoriously sceptical of American produce. Ninety-Nine Nights was one that fell into the latter category. Others may seem bland and run-of-the-mill, and sink into relative obscurity. Some of them, due to strong characters or unique art design for example, do well and carve out a niche such as the Devil May Cry series or Bayonetta. Gamers in the west have never accepted “hack and slash” games with quite the wild abandon that their Japanese counterparts do, yet these games continue to be released time and time again.
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